The server made it fairly hard to raid this lockout. We killed one of the new bosses fairly early on Thursday, but because of various issues we didn’t get to try Sindragosa before Tuesday, last day of the lockout. It started out ok, got some tries on her and had some small progress, but then she decided to bug out. After having to soft reset the instance, she worked again, and we killed her quite late in the evening. Another Worst Kill Eu for us there, but down is down so whatevs.
Unfortunately it was pretty late, and even though we had plenty of tries left there was no time to try The Lich King himself. Hoping for a better server this week, fingers feathers crossed!
So we haven’t updated for a little while, but we have been doing a bit of raiding whenever the shitserver allows it. We killed Professor Putricide last lockout. Should have done it the week before, but that’s another story. Anyways, on to more recent stuff.
This lockout we got a new wing open in Icecrown Citadel, Plagueworks. This wing contains Festergut, Rotface and Professor Putricide. Tried to do a raid on patch day, but that got fucked right up the butt by the utterly shit server that is Stormscale. Went again Thursday and killed the two first fairly easily.
Yesterday patch 3.3 was applied and we could start raiding the final tier in Wrath of the Lich King aptly named Fall of the Lich King. Having been on Stormscale for almost 5 years now, we were slightly apprehensive to what the server would be like at prime time and, as it turned out, rightfully so. We anticipated some fairly easy first bosses on normal mode, so in order to maximize the loot whoring we will run 2 groups through these early normal mode kills and fill up the raid with alts. This worked very well.
Zoning in around prime time we first met Lord Marrowgar. The lag hit pretty hard here, and killing Bone Spikes became quite hard. Luckily this boss is so ridiculously simple that even with lag ridden, horrible dps he died without inflicting much harm except to a few Poles, but no one likes them anyway.
Next in line was Lady Deathwhisper, and this is where the lag really became a problem. After a wipe we got a try with slightly less lag, and she died too. The Gunship Battle was a stupid and easy gimmick fight, except for being on a motherfucking boat, which was awesome. That only left us with good, old Deathbringer Saurfang. To much cries of “Dude! We loved you at the Wrath Gates!” we pulled. After an insanely long RP speech (they better make it possible to skip this!) he quickly died without much fuzz, and was dragged away.
Since the server were it’s usual poopy self, we did some 10 man hard modes this weekend. There is a healthy difficulty difference between the 10 man and the 25 man hardmodes, that’s for sure. But a lot of fun was had.